Perhaps these computerized beings also might one day be realistically useful in a sexual context. I in fact think that the day will inevitably come when the potential for such a phenomenon will exist. And I see the same trajectory as far as how people might employ virtual reality once it becomes as common in the household as computers and television.
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Some of the more interesting parts of the book deal with group dynamics, and a lot of what you’ll read in these passages will ring strikingly true if you take part in MMORPGs, message boards, mailing groups, or any other cyber circle in the arena of computer-mediated communication.
In my opinion, I’d rather have the two very manly extremities go away so that I could imagine for myself what I look like. That would help with the fantasy because it would make it easier for me to feel like I was “there.”
Basically, users have been immersing themselves in synthetic surroundings, graphical displays and state-of-the-art audio for the sheer entertainment value, versus delving into such media for any meaningful interaction with one another, as was envisioned some 20 years ago by Jaron Lanier, the very man who coined the term “virtual reality.”
This project has been several months in the making, due chiefly to the time that it took to create the content. Initially, I began building a site using Microsoft Office FrontPage, but I scrapped that effort because I longed for the e-zine to have blogging capabilities.
The fundamental rationale was that an artist’s ability to express himself, as well as to manipulate audiences, could be enhanced by gaining scientific insights into what specifically engaged the human animal on both the cognitive and carnal levels.
But whom exactly does Slouka refer to as he generically bandies about the word “we”? Obviously, like a presumptuous politician in a government chambers who believes he is serving the better interests of his clueless constituents, Slouka is glancing down his nose as he cries out for caution.
Even after Sutherland’s interactive head-mounted display system came about, it was not until the early 1980s that virtual reality began to take off and move beyond the prototypical, and the function of computers slowly began to shift from their initial purpose of calculating data to their subsequent role as a means of simulation and interaction.