Amsterdam night

Amsterdam MeatWhile unsuccessfully out on the prowl in Amsterdam for some quick and dirty encounters, I instead fell in love with the town itself, so it wasn’t a total loss. I wonder if they rent out those lovely apartments. What charming architecture!

Anyway, my new Second Life girlfriends darkchyld Maeterlinck and Ramona Eliot may be amused to know that I managed to lure a rather handsome guy into one of the rooms inside the Hotel Slipshod (it really lives up to its name), but then wound up in a seemingly unstoppable humping motion while suspended in mid-air, nowhere near the erect penis of my would-be sex partner. (Go ahead, you can laugh.)

Being a fellow virtual virgin, he too struggled with the adult animations that the bed came equipped with. I did manage to get the guy hard, and the stiff member was very beautiful to look at. But that was about it. We wound up putting our clothes back on and going our separate ways.

Outside the seedy hotel room, it was an interesting experience merely walking around Amsterdam’s Old World-style streets. I saw a chick sucking some guy’s dick in an alley, and another escort working one of the sidewalk corners. Also, someone gave me an animation override for a killer sexy walk. You should see it. But I was surprised to find out that I am apparantly unable to use it in Second Life’s Welcome area. Weird. Are the SL administrative programmers that puritanical?

Amsterdam Dusk


  1. Comment by darkchyld on January 28, 2006 9:11 pm

    Sorry you had to go away unfulfilled - next time we get together I’ll make up for it, I promise.

  2. Comment by qDot on January 29, 2006 11:13 am

    Are the SL administrative programmers that puritanical?

    Not quite. You’ll probably notice that you can’t use *any* AO’d walk in the welcome area, because scripts are turned off. Therefore, the timing override you need to make an animation play when you hit the walking state doesn’t exist.

  3. Comment by Noche on January 29, 2006 12:03 pm

    darkchyld: You weren’t kidding.

  4. Comment by Noche on January 29, 2006 12:10 pm

    qDot: Thanks for clarifying! I actually found out about that yesterday via the SL board and meant to tack on an update.

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