Archive for the '- Articles & Features' Category
Global Village? Today It Would Be Torpedoed By A PlayStation Geek
Sunday, September 4, 2005FEATURE:
BENEATH GAMING’S EXPANDING ECLIPSE
RB2 ideal takes the back seat
It has almost been like a bad dream come true so far for visionaries and theorists who have been longing for virtual reality to swoop down like a superhero and make a huge “positive” mark. Meanwhile, both online and offline, in arcades and in the comfort of living rooms, and from behind glowing television sets and computer screens, people are blowing stuff up, shooting-’em-up, role playing, engaging in physical combat, embarking on outlandish adventures, taking part in sporting activities and participating in strategy games, among other pastimes. (more…)
Budding Cyber Romance
Sunday, August 21, 2005FEATURE:
FALLING FOR SIMULATION
Our physical rapport with computers & virtuality
We’ve been struck by Cupid in our relationship with computers, especially over the past decade or so. In fact, the association between the inanimate objects and ourselves — a connection that previously was strictly utilitarian and impersonal — morphed into a courtship following the 1970 invention of the first virtual reality gear by one of the field’s leading pioneers, Ivan Sutherland. Still, Sutherland’s contribution, called an “ultimate display,” was more of a sign of the times than it was a pivotal development as far as post-modern man’s increasingly corporeal contact with virtuality and intelligent machines. (more…)