home

Archive for the '- Articles & Features' Category

You May Have Missed…

Thursday, October 27, 2005
NOTES FROM SECOND LIFE:
Sex in Second Life: Synthetic Curves and How They Can Rouse An Online Libido
Beyond the Bits and Bites: Are Most Residents of Second Life in a Stupor?
Digital Knockout: Alter Egos in a Parallel World

FEATURES:
Global Village? Today It Would Be Torpedoed By A PlayStation Geek

OPINION ZONE:
Physical Form in Digital Space: The Tainted First-Person and Selling the Virtual Body
High-Tech Effigy: Digitization and Greater Magic

MINDS THAT MATTER:
Morton Heilig: Cinema That Induldged the Senses

BOOK REVIEWS:
The Psychology of the Internet: Crowd Control, Catharsis, Gender and More in the Online Hornet’s Nest
Life on the Screen: Spreading Yourself Around

Global Village? Today It Would Be Torpedoed By A PlayStation Geek

Sunday, September 4, 2005

FEATURE:

BENEATH GAMING’S EXPANDING ECLIPSE
RB2 ideal takes the back seat
It has almost been like a bad dream come true so far for visionaries and theorists who have been longing for virtual reality to swoop down like a superhero and make a huge “positive” mark. Meanwhile, both online and offline, in arcades and in the comfort of living rooms, and from behind glowing television sets and computer screens, people are blowing stuff up, shooting-’em-up, role playing, engaging in physical combat, embarking on outlandish adventures, taking part in sporting activities and participating in strategy games, among other pastimes. (more…)

Budding Cyber Romance

Sunday, August 21, 2005

FEATURE:

FALLING FOR SIMULATION
Our physical rapport with computers & virtuality
We’ve been struck by Cupid in our relationship with computers, especially over the past decade or so. In fact, the association between the inanimate objects and ourselves — a connection that previously was strictly utilitarian and impersonal — morphed into a courtship following the 1970 invention of the first virtual reality gear by one of the field’s leading pioneers, Ivan Sutherland. Still, Sutherland’s contribution, called an “ultimate display,” was more of a sign of the times than it was a pivotal development as far as post-modern man’s increasingly corporeal contact with virtuality and intelligent machines. (more…)

  • Welcome to Apogeevr.com

    • Desire in the Digital Age

    Key Player

    • Here's Who's Out There Experiencing It All: Cheri Horton

    More Flickr

    • Second Life:

    Syndication

    Subscribe to Apogeevr.com:

    Subscribe with Bloglines