Archive for the '- VRtalk: Opinion Zone' Category

Click Me, Baby!

Friday, October 28, 2005

Skirting the tactility deficiency of standard desktop interfaces
Click me. Oh, yeah. C’mon, baby. Just click me! Faster! Harder! Hover that beautiful mouse arrow all over my virtual body. Use your hand icon, too. Oh my god, now spin your mouse wheel back and forth, aiming it right toward me. And do it forcefully. Do it like you mean it. Do it! Oh my god, now click me again. Click again!

Now hover it! Just hover it! Oh, fuckin’ hover it!! Oooh, now right that click, baby. Right that click! Right it! Right it! Right it! Click it! Harder! Harder!! You wanna see me clicked on full screen, baby? Huh? You wanna see me get clicked all over a full screen? Select that full screen and click me! Just click me!

This has been a facetious post on the shortcomings of widely diffused computer technology, and how it just doesn’t cut it for today’s consumer when it comes to wanting to nail an attractive avatar in cyberspace. See related post here.

Physical Form in Digital Space

Sunday, October 2, 2005


The tainted first-person and selling the virtual body

Half-LifeAfter taking a few computer games out for a quick spin at a local cyber cafe, I’ve got to say that I was not nearly as impressed as I thought I would be about the graphical representations of players on the screen.

Being a gaming newbie, I admit I did not progress very far in any of the selections that I booted up, including Battlefield Vietnam, Diablo II Lord of Destruction, Warcraft III Frozen Throne, and Half-Life. I did, however, spend enough time in each program to roughly gauge the potential each had for engaging the player. What I was mainly focused on was the physical representation of the body in the virtual environment, which is an important element in creating an immersive and rewardingly interactive experience. (more…)

Protected: High-Tech Effigy

Thursday, August 18, 2005

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